Service · interior visualisation

Interior imagery, designed or delivered.

Photoreal visualisation for housebuilders, architects, and developers. Every project type, every scale — from a single dwelling to a masterplan with airports and hospitals on the same site. CGI built. AI finished. Indistinguishable from photography.

For

Developers · Designers · Agencies · Product manufacturers

scale

Single building to full masterplan

output

Stills · multi-angle · multi-scheme · animation

Residential interior · Multi-angle scheme · Photoreal CGI + AI
What it is

Photoreal interior imagery — at the design stage or after.

Some clients arrive with a finished interior design and need it visualised. Others arrive with a room and a brief — they want the design itself, with imagery to follow. We do both.

Whichever route a project starts on, the same model carries the work through. One room can be rendered from any angle, dressed in any scheme, and extended into animation when the brief calls for it. The room is built once. Everything else is iteration.

the standard

If it doesn’t pass as a photograph, it doesn’t leave the studio.

Every interior image is checked against three questions: would a buyer believe the room is built, would a designer believe the materials are real, would a competitor believe a photographer made it. If any answer is no — the image goes back into production.

CGI + Two ways in

Visualise an existing design, or design and visualise from scratch.

Two services on one page because they sit on the same model and produce the same output. The choice is which end of the process we start at.

service a

Visualise an existing design

You have the design — drawings, mood boards, material specs, finishes. We build the room, dress it to brief, and render it photoreal.

best for

Designers, developers, and agencies with a defined scheme who need imagery

you bring

Design intent, drawings, samples, finishes, references

you get

Photoreal stills of the room as designed — angles, schemes, formats to brief

service b

Design and visualise

You have the room and a brief. We design the interior — heavily supported by AI for fast scheme exploration — then build and render the result photoreal.

best for

Developers, agencies, and product clients without an in-house design route

you bring

Room dimensions, brief, target audience, any constraints

you get

Designed interior + photoreal stills + scheme variants on request

who its for

Four buyer types. Same model, different end use.

Each commissions interior work for different reasons. The production is the same — the brief and the output format change.

01 property developers

Show homes and off-plan apartments

Show home interiors before the build is finished. Off-plan apartment imagery for sales suites, brochures, and websites. Same plot type rendered across every spec level.

02 interior designers

Scheme presentation and portfolio

Client presentation imagery before installation. Portfolio renders of completed schemes. Variant exploration when a client wants to see options without committing.

03 agencies and brands

Lifestyle and editorial settings

Room scenes for campaigns, brand storytelling, and editorial-style imagery. Built environments for product launches and seasonal sets without a location shoot.

04 product manufacturers

Staging products in-situ

Kitchen, bedroom, bathroom, windows & doors, and furniture clients staging their ranges in interior settings. Same product, every interior style, every room type.

If you already work with us

Already running product CGI through us? Interior staging is a natural extension. The product geometry already exists — we drop it into any interior scheme you need.

One room, every treatment

Multi-angle. Multi-scheme. Stills through to animation.


The room is built once. After that, the cost and time of every additional output drops dramatically — angles, schemes, and motion all come from the same model.

01

Same room. Multiple angles.

Once a room is built, render it from any angle the brief calls for. Hero shot, detail shots, alternative compositions — same scene, different cameras. No re-staging required.

Output · Stills

02

Same architecture. Different schemes.

Hold the architecture and re-dress the interior. Different palette, different materials, different style. One model becomes a contemporary scheme, a traditional scheme, and a high-end scheme in parallel.

Output · Scheme variants

03

Stills extended to motion.

When the brief needs movement, the same room model carries through to animation. Walk-throughs, hero motion sequences, scheme transitions. No rebuild — the scene is already there.

Output · Animation

Animation is its own service line — see the dedicated page for production specifics, frame rates, and delivery formats.

Start a project View animation work
AI in interior design

When the brief is design and visualise, AI is what makes the timelines work.

For Service B — where we’re designing the interior, not just rendering one — AI is woven into the design stage itself. Scheme exploration that would take days of manual moodboarding takes hours. Material and palette variants that would take a week of revisions surface in a single working session.

The CGI craft is what holds the output to a photographic standard. The AI is what gives the design stage room to iterate without burning the budget.

01

Rapid scheme exploration

Multiple design directions surfaced in hours, not days. Decisions get made earlier in the project because the visual options exist earlier.

02

Material and palette variants

Test a dozen finish combinations in the time a manual workflow takes to test two. Bring the strongest options forward to the client meeting.

03

Mood and atmosphere iteration

Light, time of day, season, lifestyle staging — explored in parallel rather than sequentially. The brief gets the strongest treatment, not just the first acceptable one.

04

Photoreal output, regardless of route

The design route uses AI for speed at the exploration stage. The final image is held to the same photographic standard as every other output that leaves the studio.

selected interior work

A few examples of images from our interior archives.

Commercial advantage

Why interior CGI beats interior photography for this work.

Three things you get from CGI that you can’t get — at least not on this timeline or this budget — from photography.

Render the room before it exists

Show home, off-plan apartment, planned hospitality scheme. The room doesn’t need to be built. The CGI renders it as it will be when it is.

Variant cost falls to a fraction

First image carries the build. Subsequent images — angles, schemes, finishes, motion — render at a fraction of the original cost. There’s no second shoot day.

Total control over light, season, time of day

Golden hour, overcast morning, lamp-lit evening — all from the same model. Photography commits to one. CGI gives you all of them.

How a project usually goes

Build once. Output many times.

A typical interior project plays out in three stages. The first carries the cost of the build. The second and third are where the value compounds.

01

Build the room

Architecture, materials, lighting, dressing. Approval at this stage locks the model. Most of the project’s first cost sits here.

02

Render the brief

First-draft renders to the agreed angles, schemes, and formats. Revisions are absorbed at this stage.

03

Extend on demand

New angle next month. New scheme variant for a campaign. Animation for the website. The model is already there.

24

Years in commercial CGI

2

Service routes — visualise or design+visualise

100s

Assets delivered per campaign

From an interior client

Proof, not promises.


  • “We took the same room into three completely different schemes for the launch — contemporary, traditional, and a premium tier. Each one looked photographed. None of them existed.”
    Project Architect
    National practice
Common questions

Things developers, designers, and product teams ask first.

Six questions that come up in nearly every first conversation. If yours isn’t here, ask.

We just render it. Service A — visualise an existing design — is exactly that. You bring the design (drawings, materials, finishes, references). We build the room, dress it to your specification, and render it photoreal. We don’t second-guess the design choices — we deliver what you’ve specified to the photographic standard the brand requires.

Yes — that’s Service B. We design the interior, heavily supported by AI for fast scheme exploration, then build and render the result. You get the design and the imagery from the same project. Most clients on this route are developers, agencies, or product manufacturers without an in-house design team — or ones who want a faster, more iterative starting point than traditional design takes.

Yes — and this is one of the most common reasons product clients come back to us for interior work. If we already have your product geometry built (from product CGI work), the staging cost drops considerably because the model is already there. We drop your range into any interior scheme you need — residential, commercial, hospitality — at any spec level, in any style. Same product, every setting.

Less than the first. Most of the project cost sits in building the room. Once the model exists, additional angles render in hours, not days. Scheme variants — same architecture, different interior — are the next-most-efficient because the architecture stays locked. Animation is more involved than a still but still cheaper than building a new scene from scratch. We quote per project up front so there are no surprises.

A single room with an existing design typically lands at first-draft render within seven to ten working days of model sign-off. A design-and-visualise project (Service B) carries an additional design stage before the build — usually one to two weeks depending on how many scheme directions are explored. Variants and additional angles after the model exists land in days, not weeks. Timelines are confirmed in writing before production begins.

Yes — that’s one of the reasons clients use CGI rather than photography for interior work. The same room model that produced the stills carries through to animation. Walk-throughs, scheme transitions, hero motion sequences — all drawn from the same scene with no rebuild. Animation is its own service line with its own production specifics. See the 3D animation page for frame rates, formats, and delivery.

Start an interior project

Room to visualise?
Design to develop?

Send us what you have — a finished design, a brief, room dimensions, or just a brand and a target audience. We’ll come back with a quote and a timeline within two working days.

Start a project See more of our work